Events

Events

Criminality event guide: Hallows and the Witching Hour, the winter Giving Hour and Krampus Unit, Independence Day, Cope Trials, plus badges and limited items.

4
Seasonal events documented
2
Limited launcher families
4
Example badges

Introduction

Criminality runs on a seasonal calendar rather than a single endless update. Hallows covers the Halloween period and is tied to the Witching Hour badge, the winter Giving Hour centres on the Krampus Unit and its Defeated Krampus badge, Independence Day returns across multiple years with the Independence Veteran badge, and Cope Trials and Cope Games sit between the big seasons as recurring limited runs. Each event brings its own cosmetics, badges and, in several cases, a limited launcher or melee item sold as a game pass. The important detail for a wiki reader is that these items are time-limited: once the window closes the pass rotates out and the item stops being purchasable. Treat the calendar as part of progression, not as decoration.

Seasonal Event Calendar

EventWhen it runsSignature marker
HallowsOctober windowWitching Hour badge
Giving HourWinter windowDefeated Krampus badge
Independence DayJuly windowIndependence Veteran badge
Cope Trials and Cope GamesRecurring limited runsCompletion badges

Event Highlights

Hallows

seasonal

The October event built around the Witching Hour badge.

Objective styleA rare treat has to be collected during the run, so the challenge is attendance and route knowledge rather than a boss fight.
What rotates outHallows launcher passes and seasonal cosmetics leave the store when the window closes, so late buyers cannot catch up until the event returns.

Giving Hour

event

The winter event centred on the Krampus Unit encounter.

Encounter focusThe Krampus Unit is the named winter objective, and defeating it awards the Defeated Krampus badge.
PreparationTreat it as a group activity: the event is seasonal, so the players who prepare a loadout in advance get more attempts than those who improvise.

Independence Day

active

A recurring July event with the Independence Veteran badge.

RecurrenceThe run has returned across several years, which makes it the clearest example of an event badge you can still earn later.
Planning valueBecause it repeats, a missed year costs time rather than permanence, and guides written for the event stay useful across runs.

Cope Trials

limited

Recurring limited events with their own completion badges.

Shape of the eventCope Trials and Cope Games appear between the major seasons as shorter challenges rather than full seasonal overhauls.
Why track themThey are the best evidence that the calendar is not only Halloween and winter; smaller runs fill the year and often carry their own cosmetic rewards.

Core Mechanics

Seasonal content works as a rotating layer on top of the normal modes. During a window the game adds themed cosmetics, event launchers and badge objectives; outside the window those passes are no longer sold, which is why the calendar behaves like a progression gate rather than a sale. Hallows and the Witching Hour are the clearest example: a rare treat has to be collected during the run to earn the badge, so the reward is tied to showing up while the event is live. The winter Giving Hour centres on the Krampus Unit and awards a Defeated Krampus badge for the encounter. Independence Day runs have returned across several years with an Independence Veteran badge, and the Cope Trials and Cope Games fill the gaps with their own completion badges. Because event items later go offsale, the practical rule is to decide early and buy once.

Advantages

Seasonal events give the game a reliable rhythm. Players know roughly when to return, groups can plan sessions around a window, and the badge objectives add goals that do not depend on raw combat performance. The rewards are also legible: a badge names the achievement, and a limited launcher or melee item is a visible marker of the season rather than an abstract stat boost. For new players, events are a low-pressure way to explore parts of SECTOR-07 they might otherwise ignore, because the objective pulls them toward specific locations and behaviours. Finally, because the same event returns, a missed year is not permanent: Independence Day and Hallows have both come back, so the calendar rewards patience as well as attendance.

Challenges

Time-limited content is the obvious weakness. If you start playing after a window closes, the pass is gone and the badge is unavailable until the event returns, which can make a new account feel permanently behind. Official sources do not publish a complete calendar with exact dates, so preparation relies on announcements from the Discord and the YouTube channel rather than a schedule you can plan months ahead. Event periods also concentrate spending: limited launchers compete with the weapons and ammo you need for normal play, and the urgency is real because the item will not come back this season. Players who chase every badge can burn their cash reserve and enter the next event with a weaker loadout than they started with.

Frequently Asked Questions

What is Hallows and the Witching Hour badge?+
Hallows is the Halloween event, and the Witching Hour badge is its signature collectible. The game describes earning it by collecting a rare treat during the Halloween run, which means the objective is time-gated rather than skill-gated. If you miss the window, the badge is not obtainable until the event returns. The same season also brings Hallows-themed launcher passes that are sold only while the event is live.
What happens during the Giving Hour?+
The winter Giving Hour centres on the Krampus Unit, an event encounter that awards a Defeated Krampus badge when completed. It is the winter counterpart to Hallows, with its own cosmetics and limited items. Because the event is seasonal, the encounter and its rewards are only available during the winter window, and the associated passes rotate out afterwards rather than staying on sale for the rest of the year.
Are event items ever available again?+
Badge objectives tied to a season return when that season returns, as Independence Day has across multiple years. Individual limited passes are a different case: the official pattern is that they are sold during the window and then go offsale, so a specific launcher variant may not be purchasable again. Treat badges as recurring goals and limited items as windows you either use or miss.

Quick Tips

💡

Decide what you want from an event before it starts. If the goal is a badge, plan the objective route and ignore the shop; if the goal is a limited launcher, budget for it before the window opens so you are not stripping your normal loadout to afford an event item you will use twice. Trying to do both at once is how a seasonal window empties a wallet.

💡

Watch the official Discord and YouTube channel for the opening date. Criminality does not publish a full calendar far in advance, and event passes rotate out when the window closes, so the announcement is the schedule. Community videos are useful for objective routes but should not be treated as confirmation of dates or item availability in your region.

💡

Screenshot or note what you earned while the event is live. Badges and limited items are easy to lose track of across a long seasonal break, and knowing which objective you already completed stops you from repeating work when the event returns. It also makes it easier to decide which guide to update first.

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