Game Modes
Criminality game modes explained: free Casual, Prime-gated Standard with XP and unlocks, Competitive rulesets, Infection survival and Private Servers+ commands.
Introduction
Criminality separates its play into four documented modes plus a private-server layer. Casual is the free entry point with no Prime requirement and no XP attached. Standard is the Prime-gated mode where play grants XP toward level-based weapon and item unlocks. Competitive is a distinct ruleset for organised fights, available from the mode list and through Private Servers+. Infection turns a round into a survival scenario where humans outlast infected players, and the game awards an Infection Survivor badge. Private Servers+ adds the layer above all four: rule toggles, map choice, mode selection and a command family for freecam, teleport, restock, dummies, supply drops and mystery crates. Choosing a mode decides what your session actually produces.
Mode Comparison
| Mode | Access | What it tracks |
|---|---|---|
| Casual | Free, no pass required | No XP or level progression |
| Standard | Requires Prime | XP, levels and weapon or item unlocks |
| Competitive | Mode list or Private Servers+ | Organised ruleset for team fights |
| Infection | Mode list | Survival rounds and the Infection Survivor badge |
Mode Breakdown
Casual
The free rotation with no Prime requirement and no XP.
Standard
The Prime-gated mode where XP and levels unlock gear.
Competitive
A separate ruleset for organised fights.
Infection
Survival rounds where humans outlast infected players.
Private Servers+
A private layer with rules, maps, modes and commands.
Core Mechanics
The modes differ less in rules than in what they reward. Casual is practice: you can learn the map, test a weapon and leave without losing progression, because there is no XP attached. Standard is the only documented progression mode, so any session spent outside it is a session that does not advance your account. Competitive exists for organised play, and the fact that Private Servers+ can select modes means groups can rehearse a ruleset without fighting the public queue. Infection changes the threat model: the enemy is a state rather than a team, so survival and positioning beat loadout value, and the Infection Survivor badge records completion. The private-server layer sits above all of this with commands for freecam, teleport, restock, dummies, supply drops and mystery crates, which makes it the testing ground for everything else.
Advantages
The mode split is honest about what each one is for. Casual lets a new player learn without a progression penalty, Standard gives a clear reason to own Prime, Competitive provides a ruleset for groups that want structure, and Infection offers a genuinely different objective instead of a reskin. Private Servers+ is the strongest feature for organised players: rule toggles, map choice and a command family mean a group can set up a scrim, test a weapon interaction or run a drill without waiting for the right public lobby. Because the modes share the same economy and weapon pool, practice in one transfers to the others, and nothing learned in a private server is wasted when you return to a public round.
Challenges
The main weakness is fragmentation. Four modes plus private servers split a 30-player population, and a mode that is not currently popular can feel empty regardless of how good its ruleset is. Standard being Prime-gated means free players cannot progress at all, so the mode that matters most for account growth is behind a purchase. Official sources do not publish mode-specific rewards beyond the XP and unlock chain, so it is hard to compare expected value between Competitive and Infection. Private-server commands also create a learning gap: a player who practises only with restock and dummies may find public play harsher than expected, because those tools remove the economy and the risk that shape a normal round.
Frequently Asked Questions
Do I need Prime to play Criminality?+
What is the difference between Casual and Standard?+
What can Private Servers+ actually change?+
Quick Tips
Choose the mode before you choose a loadout. Casual costs nothing and teaches the map, Standard advances your account, Competitive demands coordination and Infection rewards survival over firepower. Bringing a bounty-hunting loadout into a survival round wastes both the weapon and the session, because the objective is not the same.
Use a private server to rehearse, not to farm. Restock, dummies and teleport remove the economy that makes public play tense, so they are best used to test a specific interaction, then left behind. A group that only practises with infinite supplies will find the first real round harsher than the drills suggested.
Check the server ruleset before relying on downing behaviour. Private servers can toggle legacy downing, and the difference changes how a team should recover a downed player. Confirming the setting takes a moment and prevents the worst kind of lost fight, where everyone plays correctly for a ruleset that is not active.
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