WeaponsintermediateUpdated: 10/24/2026

Criminality Weapon List: Guns, Melee, and Pepper Spray

Explore the Criminality weapon list, comparing firearms, melee weapons, pepper spray, and the Super Shorty for different combat styles.

The Criminality weapon list matters because every gun, blade, launcher, and defensive tool creates a different approach to combat. Use this guide to compare the official armory lineup, identify the Super Shorty’s place among the Criminality gun list options, and choose equipment that fits your preferred fighting style.

Official Criminality Weapon List and Weapon Categories

The official Weaponry pass roster includes fourteen named items: Baton, Machete, Super-Shorty, MP7, FNP-45, G-18, Magnum, UMP-45, M4A1, FN-FAL, M32O Grenade Launcher, CS-grenade, Incendiary-grenade, and Pepper-spray. That makes the Criminality all weapons conversation more specific than simply listing every item associated with the game, because several other weapons belong to separate passes.

This distinction matters when searching for a complete Criminality weapon list. The official list supplied by the Weaponry pass is the best verified reference for the core armory, while Knuckledusters, Nunchucks, Snowball Launcher-family items, and Hallows Launcher-family items occupy separate pass categories. Players should not mistake those additional pass items for evidence that the Weaponry roster has changed.

Official Weaponry categoryNamed weaponsWhat the category represents
MeleeBaton, MacheteClose-range defensive and offensive tools
Handguns and compact firearmsSuper-Shorty, FNP-45, G-18, MagnumCompact firearm options
Submachine gunsMP7, UMP-45Close-range automatic fire
RiflesM4A1, FN-FALRifle-oriented loadout options
Launchers and thrown equipmentM32O Grenade Launcher, CS-grenade, Incendiary-grenadeExplosive or launcher equipment
Defensive utilityPepper-sprayNon-firearm defensive equipment

The table reflects the Criminality weapon list identified by the official Weaponry pass, not invented damage tiers or rankings. Criminality has not published official damage, fire-rate, magazine-size, range, price, or unlock data, so those figures should not be presented as settled facts.

How to Read the Verified Roster

The Criminality gun list is easiest to understand as a set of functional groups rather than a numerical tier list. A pistol, rifle, submachine gun, and launcher may feel different in practice, but the available official information does not establish a universal best weapon based on damage alone. A useful evaluation instead considers handling, preferred engagement distance, the role of the item in a loadout, and whether its effects fit the current situation.

That approach also prevents common research errors. Confusing an event-family launcher with the core roster, assigning fictional damage numbers, or treating one weapon as automatically superior in every encounter makes the list less useful. For broader loadout planning, the Criminality weapon loadout guide provides a useful next layer beyond this roster overview.

Criminality Gun List: Firearms by Function

The Criminality gun list contains seven firearms from the Weaponry pass: Super-Shorty, FNP-45, G-18, Magnum, MP7, UMP-45, M4A1, and FN-FAL. Although they are grouped here by function, Criminality has not released verified numerical statistics that would support a definitive ranking of one gun over another.

The Super-Shorty is especially useful to examine because its compact name does not tell the whole story. Within the official roster, it sits among the handgun and compact-firearm entries. The game has not published a complete mechanical breakdown, such as exact recoil, rate of fire, or reload timing, so its strongest recommendation must remain qualitative and avoid false precision.

FirearmBroad role in the rosterPractical way to evaluate it
Super-ShortyCompact handgun entryConsider close-range handling and how it complements a loadout
FNP-45Machine-pistol-style entryCompare its role with other compact firearms
G-18Compact automatic sidearm entryEvaluate control during sustained close combat
MagnumLarge handgun entryConsider its contrast with smaller sidearms
MP7Submachine gunFocus on mobile, close-range encounters
UMP-45Submachine gunCompare control and practical use against the MP7
M4A1Assault-rifle-style entryConsider a loadout built around steadier rifle use
FN-FALBattle-rifle-style entryCompare its role with the M4A1 and the full roster

This grouping should not be mistaken for a verified tier ranking. Role-based comparison is a better method because it relies on the weapon categories Criminality actually identifies without inventing values that the developer has not released. Anyone looking for a more focused firearm breakdown can consult the guide to the best shotgun in Criminality for adjacent weapon-selection context.

Super-Shorty Among the Compact Firearms

The Criminality Super Shorty deserves attention as one of the named entries in the core armory, although the official material does not establish it as the criminality best weapon across every situation. Its position in the compact-firearm group makes it relevant for players who favor a smaller weapon footprint or want more room in a mixed loadout for melee tools, grenades, or defensive equipment.

A careful recommendation for this pistol centers on fit rather than unsupported numbers. Players who want a single firearm to cover many roles should compare expected control and ease of use, while players who already use a rifle or submachine gun may prefer a different sidearm. The Super-Shorty should be selected when its practical handling complements the rest of the loadout, not because an unverified community chart says it outperforms every alternative.

Why a Numerical Best-Weapon List Is Unreliable

A trustworthy criminality best weapon ranking would need current, comparable information about damage, handling, ammunition, range, and availability. Those metrics have not been published by Criminality, and player reports can change when the game updates. As a result, a supposed definitive ranking can become misleading very quickly, especially if it assigns precise values that cannot be checked against an official source.

Qualitative recommendations remain useful. A player who values compactness can center the Super-Shorty or another compact firearm. Someone who wants an automatic option can examine the MP7 or UMP-45. Rifle-focused players can compare M4A1 and FN-FAL. Close-range defenders can evaluate Baton or Machete, while utility-focused players can consider Pepper-spray and the explosive roster.

Criminality Melee Weapons and Pepper Spray

The Criminality melee weapons included in the Weaponry pass are Baton and Machete. They serve a different role from the firearm entries, but the game does not publish official damage, reach, swing speed, or stamina-cost values. Their practical distinction is easier to understand through intended use: the Baton reads as a straightforward defensive implement, while the Machete is the roster’s more aggressive blade option.

Pepper-spray is a separate defensive item rather than a melee blade. The Criminality pepper spray is particularly relevant for players who want to create space or interrupt an opponent without relying on a firearm, although official sources do not provide a confirmed duration, range, cooldown, or stun percentage. Those missing numbers should remain clearly identified as unknown rather than filled with community estimates.

Close-range or utility itemVerified roster statusBest qualitative use
BatonIncluded in the Weaponry passBasic close-range defense
MacheteIncluded in the Weaponry passClose-range offense with a bladed weapon
Pepper-sprayIncluded in the Weaponry passNon-firearm defensive control
KnuckledustersSeparate passHand-to-hand alternative outside the core list
NunchucksSeparate passHand-to-hand alternative outside the core list

Because exact statistics are unavailable, comparing these options by expected role is more defensible than declaring a single champion. The Baton can suit a practical defensive setup, the Machete offers a different silhouette for aggressive engagements, and Pepper-spray supports a utility-oriented loadout. Each choice changes the player’s priorities, so the right option depends on the entire setup rather than a single isolated stat. Players comparing those priorities can find additional context in the Criminality combat settings and fight strategy guide, which focuses on how the game’s combat experience is presented and controlled.

Grenades, Launchers, and the Utility Roster

The Weaponry pass adds four explosive or launcher entries: the M32O Grenade Launcher, CS-grenade, Incendiary-grenade, and Pepper-spray. These items make the roster more than a simple collection of guns. They also create a distinct utility layer for players who value disruption, area pressure, or nonstandard combat preparation.

The official information identifies the items but does not publish explosive damage, blast radius, fuse length, rarity, price, or unlock requirements. As a result, the safest comparison is based on function: a launcher suggests a deliberate explosive tool, a CS-grenade suggests a conventional thrown explosive, and the Incendiary-grenade suggests a different effect category. The game’s official material does not provide enough data to calculate which one produces the greatest total value in a fight.

Utility itemType identified by the rosterWhat can be said without invented numbers
M32O Grenade LauncherLauncherA dedicated launcher option within the Weaponry pass
CS-grenadeGrenadeA thrown explosive option
Incendiary-grenadeGrenadeA specialized incendiary explosive option
Pepper-sprayDefensive utilityA non-explosive control tool

This utility layer changes how the Criminality all weapons roster should be interpreted. The list is not limited to choosing a gun and keeping everything else as a backup. A mixed loadout can pair a firearm with Pepper-spray, a blade with a grenade, or a launcher with a smaller sidearm. Whether that arrangement is practical depends on handling and mission demands, which the official source does not quantify. When researching acquisition, distinguish a roster entry from a guaranteed starting item. The Criminality dealer points and weapon unlock guide can help organize the separate questions of dealers, prices, and availability without assuming unsupported values.

Choosing the Best Weapon for Your Combat Style

The criminality best weapon is ultimately a loadout decision rather than a universal name. Because official numerical data is absent, evaluate equipment through the kind of engagement you want to handle and the room you want available for other tools. A compact firearm frees inventory space, an automatic weapon supports a different play pattern, a blade offers a non-firearm answer, and a grenade or Pepper-spray changes the pace of an encounter.

A disciplined selection process prevents overvaluing a single item. Begin with the official roster, choose the firearm or non-firearm tool that matches your normal range, and add a complementary option only when it serves a clear purpose. Avoid tier lists that claim precise superiority without current evidence, because those lists can contradict the game’s actual mechanics after an update.

Player prioritySensible items to testWhy this grouping is useful
Compact firearm presenceSuper-Shorty, FNP-45, G-18, MagnumKeeps the firearm option within the compact sidearm group
Automatic close-range optionMP7, UMP-45, G-18Focuses on the roster’s automatic firearm entries
Rifle-oriented setupM4A1, FN-FALProvides two verified rifle choices
Melee-focused preparationBaton, MacheteCovers basic defense and aggressive blade use
Defensive utilityPepper-sprayAdds a non-firearm control option
Explosive utilityM32O, CS-grenade, Incendiary-grenadeSupports a disruption-oriented loadout

The table is a role-based shortlist, not a ranked table with invented tier letters. Testing in live play is particularly useful because personal handling preferences can matter more than a universal stat. The criminality gun list gives you verified options to try, and community experience can help describe which one feels comfortable, but community impressions should not be presented as official damage data.

Separate Pass Weapons and Roster Boundaries

Some of the most frequently confused items sit outside the verified Weaponry pass roster. Knuckledusters and Nunchucks are associated with separate pass categories, as are the Snowball Launcher family and the Hallows Launcher family. This does not mean they are unusable or less valuable; it means they should not be inserted into a list labeled as the official Weaponry pass without clarification.

This boundary is especially important when comparing a search result for Criminality all weapons with the game’s actual pass structure. Some listings may combine core armory weapons, limited items, event items, and pass entitlements, which can create an inflated or inconsistent total. By separating the categories, players can understand which options belong to the central roster and which require a different source of access.

Item or familyRelationship to the Weaponry pass roster
Baton, MacheteIncluded
Super-Shorty and other listed firearmsIncluded
M32O, CS-grenade, Incendiary-grenadeIncluded
Pepper-sprayIncluded
KnuckledustersListed separately
NunchucksListed separately
Snowball Launcher familyListed separately
Hallows Launcher familyListed separately

For broader acquisition context, the Criminality gamepass list can help distinguish pass-related access without turning separate items into part of the official Weaponry roster. Remember that pass ownership and exact loadout rules can change, so the game’s current listings should remain the final authority when purchasing or equipping an item.

Practical Checklist for Building a Balanced Loadout

A reliable weapon setup starts with a clear primary role. Choose one core firearm or melee tool for your most common engagement style, then consider one complementary item for a situation that the primary option may not handle as conveniently. Do not fill every inventory position simply because an item appears in the Criminality weapon list; redundancy can leave less room for utility.

Before committing, test movement, aiming, and camera comfort with the weapon. The Criminality camera and combat configuration guide is useful for understanding how visual and control settings affect the experience. Then test the weapon in the situations where you expect to use it, rather than judging it from a menu alone. A compact checklist can make the selection more deliberate:

  • Confirm the weapon is in the verified Weaponry roster or clearly marked as a separate-pass item.

  • Decide whether your priority is compact handling, automatic fire, rifle use, melee, defensive control, or explosive utility.

  • Avoid comparing unsupported damage numbers, and treat current official listings as more reliable than old tier charts.

  • Leave room for a complementary option, especially when selecting Pepper-spray, a blade, or a grenade.

  • Test your final setup in real encounters and adjust based on control, familiarity, and the situations you encounter most often.

These steps turn a long catalog into a practical decision. The Criminality Super Shorty may fit one build, while the MP7, M4A1, Baton, or Pepper-spray may suit another. The list supplies the choices; your role, preferred pace, and current access determine the loadout.

Frequently Asked Questions

What is included in the official Criminality weapon list?

The Weaponry pass roster includes Baton, Machete, Super-Shorty, MP7, FNP-45, G-18, Magnum, UMP-45, M4A1, FN-FAL, M32O Grenade Launcher, CS-grenade, Incendiary-grenade, and Pepper-spray. These are the verified core entries covered by this guide, while separate-pass weapons are identified separately.

Which weapon is the best in Criminality?

There is no officially published universal winner because Criminality has not released comparable damage, range, fire-rate, or handling data for the roster. The best option depends on your preferred role: compact firearms, automatic weapons, rifles, melee tools, Pepper-spray, and explosives each serve different situations.

Is the Criminality Super Shorty worth using?

The Super-Shorty is a verified compact firearm in the official roster, so it is worth testing if you prefer a sidearm or want to preserve inventory space. It cannot be objectively declared the best weapon without published comparative statistics or current testing that identifies a clear advantage for your play style.

Are pepper spray and grenades part of the Criminality gun list?

Pepper-spray, CS-grenade, and Incendiary-grenade belong in the broader Weaponry pass roster, but they are not firearms. The M32O Grenade Launcher is also included as a launcher, which means a strictly limited Criminality gun list should separate these equipment types instead of grouping everything together.

Where do Knuckledusters, Nunchucks, and event launchers belong?

Knuckledusters, Nunchucks, the Snowball Launcher family, and the Hallows Launcher family sit outside the verified Weaponry pass roster as separate pass categories. They can still be part of a player’s available equipment, but they should not be presented as members of the official Weaponry list without that distinction.